Repository of colleges and higher education institutions

Show document
A+ | A- | Help | SLO | ENG

Title:Razvoj igre v okolju Unity : Diplomska naloga
Authors:ID Blatnik, Aljaž (Author)
ID Zupančič, Peter (Mentor) More about this mentor... New window
Files:.pdf RAZ_Blatnik_Aljaz_i2021.pdf (4,41 MB)
MD5: FFEB60E8FF7F25D57E72D07465A6E4E9
 
Language:Slovenian
Work type:Bachelor thesis/paper
Typology:2.11 - Undergraduate Thesis
Organization:FIŠ - Faculty of Information Studies in Novo mesto
Abstract:V diplomski nalogi opišemo in razvijemo igro na temo piratstva v razvojnem okolju Unity. V prvem delu naloge najprej primerjamo in raziščemo konkurenčne produkte oziroma igre ter izpostavimo tiste elemente, ki najbolj pripomorejo k uspešnosti igre. Zatem primerjamo različna orodja za razvoj iger ter utemeljimo našo izbiro razvojnega okolja Unity. V zadnjem delu teoretičnega dela opišemo uporabljena orodja in tehnologije za uspešen razvoj samostojne igre. Na koncu predstavimo proces načrtovanja lastne igre, ki jo potem tudi razvijemo na podlagi izpostavljenih funkcionalnosti konkurenčnih iger. V proces vključimo vse korake, potrebne za uspešen razvoj igre, od začetnega načrtovanja do modeliranja in nato programiranja raznih funkcionalnosti v izbranem razvojnem okolju.
Keywords:razvoj igre, Unity, Blender, modeliranje, programiranje
Place of publishing:Novo mesto
Place of performance:Novo mesto
Publisher:{A. Blatnik}
Year of publishing:2021
Year of performance:2021
Number of pages:XV, str. 71
PID:20.500.12556/ReVIS-7744 New window
COBISS.SI-ID:67139331 New window
UDC:004.4:004.9(043.2)
Note:Na ov.: Diplomska naloga : visokošolskega strokovnega študijskega programa prve stopnje;
Publication date in ReVIS:15.06.2021
Views:3189
Downloads:192
Metadata:XML DC-XML DC-RDF
:
Copy citation
  
Share:Bookmark and Share


Hover the mouse pointer over a document title to show the abstract or click on the title to get all document metadata.

Licences

License:CC BY-NC-ND 4.0, Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International
Link:http://creativecommons.org/licenses/by-nc-nd/4.0/
Description:The most restrictive Creative Commons license. This only allows people to download and share the work for no commercial gain and for no other purposes.
Licensing start date:15.06.2021

Secondary language

Language:English
Abstract:In this thesis we describe and develop a game on the topic of piracy in game development environment Unity. In the first part of theoretical part we will compare and research competing products and highlight those elements that contribute most to the success of the game. Within the paper we also compare different game development environments and justify our choice of the Unity development environment. In the last part of the theoretical part we will describe the tools and technology we used to successfully develop our own game. At the end we describe the process of planning our own game, which we then develop on the basis of the exposed functionalities of competing games. In the process we include all the necessary steps for successful start of the development of the game, from the initial planning to modeling and then programming of various functionalities within the development environment.
Keywords:game development, Unity, Blender, modelling, programming


Back