Repository of colleges and higher education institutions

Show document
A+ | A- | Help | SLO | ENG

Title:Oblikovanje in implementacija grafičnega uporabniškega vmesnika za računalniško igro : diplomska naloga
Authors:ID Gačnik, Aleš (Author)
ID Đikanović, Lidija (Mentor) More about this mentor... New window
Files:.pdf VS_2024_Ales_Gacnik.pdf (4,83 MB)
MD5: 7F895C12C498F46D1455464064E076E2
 
Language:Slovenian
Work type:Bachelor thesis/paper
Typology:2.11 - Undergraduate Thesis
Organization:FIŠ - Faculty of Information Studies in Novo mesto
Abstract:S tem diplomskim delom želimo pokazati, da lahko vsak začne z izdelavo svojega grafičnega računalniškega vmesnika za videoigre, saj je mogoče grafični uporabniški vmesnik za videoigre izdelati z brezplačno programsko opremo, ki je dostopna vsem na internetu. Hkrati pa se želimo naučiti, kako narediti dober grafični vmesnik in kakšna so pravila za njegovo izdelavo.
Keywords:grafični uporabniški vmesnik, razvoj videoigre, Godot, Blender, Krita, slovanska mitologija, dizajn
Place of publishing:Novo mesto
Place of performance:Novo mesto
Publisher:A. Gačnik
Year of publishing:2024
Year of performance:2024
Number of pages:XXI, 91 str.
PID:20.500.12556/ReVIS-11073 New window
COBISS.SI-ID:217216515 New window
UDC:004.96:004.42:004.5
Note:Na ov.: Diplomska naloga : visokošolskega strokovnega študijskega programa prve stopnje;
Publication date in ReVIS:03.12.2024
Views:135
Downloads:3
Metadata:XML DC-XML DC-RDF
:
Copy citation
  
Share:Bookmark and Share


Hover the mouse pointer over a document title to show the abstract or click on the title to get all document metadata.

Licences

License:CC BY-NC-ND 4.0, Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International
Link:http://creativecommons.org/licenses/by-nc-nd/4.0/
Description:The most restrictive Creative Commons license. This only allows people to download and share the work for no commercial gain and for no other purposes.

Secondary language

Language:English
Abstract:With this thesis, we want to show that anyone can make a graphical user interface for video games, because we want to prove that it is possible to make a graphical user interface for video games only with free programs. We also want to learn how to make a good graphic user interface and what are the rules for making it.
Keywords:Graphical user interface, Game developement, Godot, Blender, Krita, Slavic mythology, design


Back