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Title:Od amaterja do profesionalca : profil e-športnika v Sloveniji
Authors:ID Barle, Anže (Author)
ID Tomšič, Matevž (Mentor) More about this mentor... New window
Files:.pdf VS_2018_Anze_Barle.pdf (992,20 KB)
MD5: D6BA87F97D5433AC485B90FF923F2A8F
 
Language:Slovenian
Work type:Bachelor thesis/paper
Typology:2.11 - Undergraduate Thesis
Organization:FIŠ - Faculty of Information Studies in Novo mesto
Abstract:Glavni namen diplomske naloge je bilo ugotoviti, kako postati e-Športnik. V teoretičnem delu sem spoznal, kaj je e-Šport, in njegovo zgodovino. Ugotovil sem, kakšne lastnosti potrebuje pravi e-Športnik in spoznal stanje e-Športa v Sloveniji, s kakšnimi težavami se soočajo organizatorji prireditev. V empiričnem delu sem z metodo anketiranja mlade slovenske igračarje vprašal o njihovem strinjanju z različnimi opisi e-Športa, poznavanju slovenskega e-Športa in spremljanja tekmovanj. Zavrnil sem hipotezo H3, ker so rezultati pokazali, da največ anketirancev enako rado tekmuje in spremlja tekmovanja. Z intervjuvanjem slovenskih e-Športnikov pa sem potrdil hipotezo H2. Hipoteza H1 je delno potrjena. Stanje e-Športa v Sloveniji ni zadovoljivo, lahko bi bilo veliko boljše. Slovenskih profesionalnih igralcev video iger je vsako leto več, prav tako je s številom organiziranih e-Športnih tekmovanj. V zadnjem delu naloge sem opisal optimalno pot od amaterskega do profesionalnega e-Športnika. Ta pot ni preprosta, vendar, če počneš nekaj, kar imaš rad, potem je ta pot dosti lažja.
Keywords:elektronski šport, e-Šport, e-Športnik, video igre, računalniške igre, turnirji, profesionalizacija prostega časa, šport
Place of publishing:Novo mesto
Place of performance:Novo mesto
Publisher:[A. Barle]
Year of publishing:2018
Year of performance:2018
Number of pages:XIII, 62 str.
PID:20.500.12556/ReVIS-5350 New window
COBISS.SI-ID:2048557843 New window
UDC:004.738.5:796
Note:Na ov.: Diplomska naloga : visokošolskega strokovnega študijskega programa prve stopnje;
Publication date in ReVIS:30.11.2018
Views:3280
Downloads:173
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Licences

License:CC BY-NC-ND 4.0, Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International
Link:http://creativecommons.org/licenses/by-nc-nd/4.0/
Description:The most restrictive Creative Commons license. This only allows people to download and share the work for no commercial gain and for no other purposes.
Licensing start date:30.11.2018

Secondary language

Language:English
Abstract:The main purpose of the graduation thesis was to find out how to become an eSportsman. In the theoretical part I learned what eSport is and its history. I have found out what qualities a real eSportsman needs, got to know the state of eSport in Slovenia and what problems the event organizers are facing. In the empirical part, I asked young Slovenian gamers about their agreement with various descriptions of eSport, the knowledge of the Slovenian eSport and the monitoring of competitions. I rejected the H3 hypothesis, as the results showed that most respondents like to compete and monitor the competition. By interviewing Slovenian eSportsmen, I confirmed H2 hypothesis. H1 hypothesis is partially confirmed. The state of eSport in Slovenia is not satisfactory, it could be much better. Every year there is more of Slovenian professional video game players, as well as the number of organized eSports events. In the last part of the assignment, I described the optimal path from an amateur to a professional eSportsman. This route is not easy, but if you do something you love, then this route is much easier.
Keywords:eSports, eSportsman, video games, computer games, tournaments, professionalization of leisure, sports


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